

Updated: Support for facial mocap has now become part of a separate add-on product.

Users can also now stream facial motion data to a CG character in real-time, with support for Faceware Technologies’ markerless capture system. Morph animation support has also been added to iClone’s Face Key editor, shown at 06:55, and the software’ Facial Puppet system has been updated, adding automatic secondary motion to eyelids. Morphs can be created in any DCC software – the video shows 3ds Max, Softimage and ZBrush – imported in OBJ format, and keyframed within iClone. The iClone 7 update also introduces a new morph animation system, shown at 2:25 in the video. New morph animation system, updated facial animation and real-time mocap streaming There are also camera rigs replicating real-world camera moves, including pan and zoom, dolly and crane shots and virtual cameras can be imported or exported from other DCC tools in FBX format. Presets shown in the video include RED and ARRI models, Sony’s F5 and F35, Canon’s EOS C500, and even the IMAX format.

ICLONE 7 MOVIE
The latter introduces a new real-world camera system into the software, enabling users to create shots with camera settings that mimic the aspect ratios and lens properties of real digital movie cameras. The most recent of the two videos (above) shows the changes to iClone’s animation and camera systems. Reallusion has unveiled iClone 7, the next update to its real-time 3D character animation tool, posting preview videos of the new facial and morph animation tools, and real-time GI and PBR rendering. Scroll down for news of the commercial release.
